The Sentinel Conglomerate

For all things, there is a beginning.

01FEB2075 – The day that lives changed.

The first session of a the new Campaign saw the heroes meet the chief power player behind the Sentinel Conglomerate. As well as several of her principle staff from the worlds first true android, Una, to Electra’s two daughters Serenity and Artemis Ovi’roa. As well as the white and black wolves that guarded Electra in her office during the first meeting.

A recap follows,

  1. The brother and sister from Mitsuhama were rescued by Una, who over a period of weeks brought them to Seattle and the Sentinel Conglomerate world Headquarters.
  2. Electra made them offer and requested they meet other “potentials” and bring them to her in order for the same offer to be given to them.
  3. It was learned by the party that Electra was once a shadowrunner and had built her corporation to “change the world” but her corporation had grown so quickly that she had “built herself a glass castle” and needed a team of on-retainer, permanent black-ops ‘runners to handle the things she couldn’t handle with her own people for fear of backlash from the Big 10 and other large AA’s.
  4. All present during the second meeting agreed to her terms.
Of sinners and the sinless...

February 12th 2075,

Lives will change on this day.

Those whose lives have been destroyed shall find a new hope, a new light, and something to believe in. Or perhaps they shall shun the messenger that brings a message and an outstretched hand and an offer,

“Come and be something more, for the greater good….”

We shall see what comes of these meetings between the sinners and the sinless, the walkers in the shadows in-between the monoliths of the world.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.